China Sends Tax Collectors Into Online Worlds

from the good-luck-with-that dept

A few years back, we discussed whether or not politicians would eventually try to tax virtual world winnings. After all, if there’s an exchange rate to real money with fake virtual money (as there usually is), then wouldn’t holding all your money in these virtual dollars be seen as something of a tax dodge? Indeed, Australia took the lead in this two years ago, with plans to tax virtual earnings. Now, it appears that China has signed up as well, and will begin taxing any virtual world earnings at 20%.

This actually follows on a failed attempt to ban earning any money on the trade of virtual currencies. That ban had been announced last year, basically as a way to avoid dealing with the taxation issue. When the Chinese government realized that people were ignoring the rules and still earning and trading money in virtual worlds, it reversed course and has now added the 20% tax. What’s unclear, of course, is how they plan on enforcing it. Will China take some of its tens of thousands of Great Firewall employees and send them into World of Warcraft for an audit?

Filed Under: , , ,

Rate this comment as insightful
Rate this comment as funny
You have rated this comment as insightful
You have rated this comment as funny
Flag this comment as abusive/trolling/spam
You have flagged this comment
The first word has already been claimed
The last word has already been claimed
Insightful Lightbulb icon Funny Laughing icon Abusive/trolling/spam Flag icon Insightful badge Lightbulb icon Funny badge Laughing icon Comments icon

Comments on “China Sends Tax Collectors Into Online Worlds”

Subscribe: RSS Leave a comment
18 Comments
GeneralEmergency (profile) says:

OK....But....

….Would it be a real life crime to attack and kill the avatar of a tax collector??

This development in cyber-law almost begs the creation of a “Hill-Billy Run” MMORPG where you collect and buy ingredients, setup and run stills, run and sell moon-shine and dodge those pesky revenue’ers. And the revenue’ers would be real life tax men.

Killer_Tofu (profile) says:

I Know It Wont But

Hopefully this will discourage some of the gold spammers from MMOs.
Nothing is more annoying than a gold spammer. (Although that is not always true)
But, it probably brings in good cash to companies such as Mythic and Blizzard. They pay for accounts to sell the gold.
People report them.
Accounts get banned.
Blizard or Mythic or any such company still got the sale, for a customer that will no longer be playing because they decided to gold spam. For those who are not knowledgable of what I speak, it is where they have farmers who farm gold in the game, and then they have an account spam people in game for buying the in game money for real life money. That was a large run on sentence, yay. I have seen arguments both ways for whether or not this actually helps a games economy.
Personally I do not like them.
Hearing enough stories about the gold spammers being from China, no wonder China wants a piece of that pie.

Hulser says:

Catch-22

Will China take some of its tens of thousands of Great Firewall employees and send them into World of Warcraft for an audit?

I realize that this question was at least semi-sarcastic, but in WoW, buying or selling in-game gold for real money is forbidden by the terms of service, so how can you “tax” it? In other words, if you are a Chinese gold farmer and you report your income from selling WoW gold, you’ve just admitted that you’ve broken the terms of the service for WoW and, if Blizzard catch you, they’ll deactivate your account.

I know there are games where the company says that it’s OK to buy in-game money with real money, but for games like World of Warcraft that at least attempt to keep the system closed, I don’t see how you wouldn’t fall into this Catch-22.

Bill says:

It would make more sense if China were to demand that all virtual games comply with a ruling that any game that allows virtual asset to be sold will incur a hefty tax. That takes the burden off the end users who simply take advantage of a lax gaming environment and places the burden squarely on the developers who have the power to adjust the game. Also this would vastly cut wasted time and money trying to track and monitor the sale of virtual assets. It makes more sense to fix the problem than support it by demanding a 20% cut of the profits. Seems like racketeering to me.

tom says:

Yes its easy money to sell virtual money in china

My wife from china age 20 plays online games with her friends and people around the world and sell virtual money, gold and items for real world money. When your in a poor contry its easy to sell your items or money to rich kids in your contry or other contry. many play this games all day and night untiil the brake of dawn then sleep and get up and play 7 days or nights a week. im from san francisco USA. I was shocked to find out about this. my wife explaind how this all works to get money.

Add Your Comment

Your email address will not be published. Required fields are marked *

Have a Techdirt Account? Sign in now. Want one? Register here

Comment Options:

Make this the or (get credits or sign in to see balance) what's this?

What's this?

Techdirt community members with Techdirt Credits can spotlight a comment as either the "First Word" or "Last Word" on a particular comment thread. Credits can be purchased at the Techdirt Insider Shop »

Follow Techdirt

Techdirt Daily Newsletter

Ctrl-Alt-Speech

A weekly news podcast from
Mike Masnick & Ben Whitelaw

Subscribe now to Ctrl-Alt-Speech »
Techdirt Deals
Techdirt Insider Discord
The latest chatter on the Techdirt Insider Discord channel...
Loading...