200-Plus Scholars Speak Out Against American Psychological Association's Violence/Gaming Study

from the dissension-in-the-ranks dept

We’ve been covering stories here about studies and claims linking real-world violence and video games for about as long as I’ve been a reader/writer. An even cursory review of our own record can only lead a reader to conclude that such links are, at best, nebulous, and are perhaps less likely than likely to exist. When coupled with some recent and fascinating revelations about just how easy it is to get a study to say exactly what you want it to say, and to get that study published and reported in supposedly reputable arenas, we’re left with the troubling impression that such studies linking violence and gaming are more back-patting endeavors than they are true intellectual efforts.

With that in mind, you may have heard of a recent American Psychology Association report that strongly affirms the link between gaming and aggression, which is in this context meant to be synonymous with violence. This was the product of the APA’s task force for studying the existence of such a link. It might represent a scientific victory for those who have long claimed that such a link exists, were it not for the predictably massive problems associated with the task force, the studies it took into account, and the methodology for the conclusions it drew. These problems are evidenced by the over two hundred academics who have submitted an open letter to the APA sharing their collective concerns over how this all went down.

One of those signees, Stetson University psychology professor Chris Ferguson, spoke with Game Informer, detailing the problems with the task force. Among those problems are details such as the task force being mostly comprised of scholars who have demonstrated in the past a willingness to link violence and aggression, the measures they used for aggression, and task force members having previously publicly supported legislation aimed at keeping games away from children.

Ferguson tells me that of the seven task force members, four had at anti-media leanings, with another that uses aggression measures that have been called into question by some factions of the psychology community. “To some degree, they’re really commenting on their own product,” he says. “I think people interpret these things as neutral. You have to remember that they are commenting on their own product. These are people looking at their own research and declaring it beyond further debate. All of us would love to do that, but we don’t really get that chance, nor should we.”

He also notes that all seven members of the task force were over the age of 50, citing a correlation between views on media and age. “I point that out because there is solid evidence that age is a correlate for attitudes about video games, even amongst scholars,” Ferguson explains. “Age and negative attitudes toward youth predict anti-game attitudes.”

For those of us that worship at the altar of science, this serves as a welcome reminder that science is only as good as those conducting it. Bias is omnipresent and omnidirectional and it is something we must always be vigilant against. For instance, cited in the open letter is the fact that the APA previously stated as a matter of policy that violent games should see a reduced exposure to children and that the APA had already made recommendations to the gaming industry about exactly how violence should be portrayed in games, specifically suggesting that real-world consequences should be visited upon violent actors in digital media.

In other words, as the letter states, the APA task force essentially reached the conclusion that the APA’s previous work and recommendations were on point, using a hand-picked team comprised of researchers perfectly biased to reach just that conclusion. Adding to the letter’s concern over some of the sloppy methodology for drawing the task force’s conclusions is the kind of simple real-world analysis of data that has me wondering just how any of this made it past the APA’s review to begin with.

Ferguson and his colleagues also point to data evidencing a decrease in youth violence, which contradicts assertions that media (video games and non-interactive forms) are a public health concern. Ferguson cites colleagues at Oxford, Villanova, Western Michigan University, and more that have presented recent findings in peer-reviewed journals. These studies indicate that there is no connection between violent video games and aggression. A study by Patrick Markey at Villanova indicates that “participants who were not angry tended to be relatively unaffected by exposure to violent video games.”

In other words, at the exact moment that the APA suggests violence and video games are linked, and at the exact moment that violent video games have exploded in popularity and dissemination, violence amongst youth (and the general public) is trending downward. One would think that if a link existed, we might see some evidence of it outside of ham-fisted studies utilizing questionable methodologies.

But, alas, this is the way of things. And you should expect this to continue, probably right up to the point when most of the research of this issue is being done by a generation in which gaming was prevalent in their youth. Then the studies will likely show something more interesting than a self-created echo-chamber of moral outrage.

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Comments on “200-Plus Scholars Speak Out Against American Psychological Association's Violence/Gaming Study”

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66 Comments
Ninja (profile) says:

In other words, at the exact moment that the APA suggests violence and video games are linked, and at the exact moment that violent video games have exploded in popularity and dissemination, violence amongst youth (and the general public) is trending downward.

According to their twisted logic this automatically means games are making the world less violent*. MOAR BULLETS AND BLOOD PLEASE!

*I personally believe it, I’ve restrained myself from beating the crap out of some idiots while gladly impaling virtual thugs in Madworld. offline, no swearing morons spoiling my gory fun.

Anonymous Coward says:

Re: Re:

I can’t remember the name of it, but wasn’t it determined the cause of the drop in violence was directly correlated to roe vs wade? That decision allowed women to terminate unwanted pregnancies, which resulted in a LOT LESS unwanted kids, many of whom would have grown up in less than ideal circumstances. Violence is directly attributable to the ability of the parent to love and care for a child. You grow up in a shitty environment without affection, you become a bastard. Turns out, if you let women decide if/when they are capable of raising a child you wind up with good people. Has nothing to do with video games, just proper parenting.

Geno0wl (profile) says:

Not all Games

Lest also not forget there are more than one type of video game.
In the Article they say “85% of games played by youth contain violence”…how do they get that number, what metric did they use?
There is violence in gaming, but are you really going to compare the violence in Super Smash Brothers to Halo to Hotline Miami to Resident Evil?

Anonymous Coward says:

Re: Not all Games

I’m reminded of the old adage that 85% of all statistics are pulled out of thin air. The percentage certainly matches.

On the other hand, violence seems to be the default in modern games. Mario stomps on his enemies and sets them on fire. Kirby gobbles them up. Minecraft has suicide bomber critters and sniper skeletons. It’s hard to think of a popular game with no element of violence.

Oh! Got one: SimCity.

P.S. Please note that I’m definitely not against presence of violence in games. I like to play violent games myself — and I definitely not think of myself more violent because of it.

Geno0wl (profile) says:

Re: Re: Not all Games

Violence is the “default” part of most games because…well…violence is exciting!
Why do we play games? To be excited and escape our doll-drum lives. So of course most games contain some grade of violence.
But they key there is the “grade” of violence. There is a whole host of difference between stomping a goomba, shooting a gun, and chainsawing somebody in half.

Anonymous Coward says:

Re: Re: Re: Not all Games

Violence is spread across the gaming industry because it is very hard to create meaningful and engaging conflict without violence. Without some conflict there isn’t much to resolve over the course of a game and it tends to play out more as a story than a game where your actions will affect the resolution.

nasch (profile) says:

Re: Re: Re:2 Not all Games

Violence is spread across the gaming industry because it is very hard to create meaningful and engaging conflict without violence. Without some conflict there isn’t much to resolve over the course of a game

There are interesting puzzle games that do not contain any violence. Any sports game modeled after a non-violent sport will be non-violent. There are probably other areas I haven’t thought of too.

Mason Wheeler (profile) says:

Re: Re: Re:3 Not all Games

Any sports game modeled after a non-violent sport will be non-violent.

While I agree with you, this particular example is not helping your case.

Don’t believe me? Quick, name a popular sports videogame. First one that comes to mind is about football, an inherently violent sport. So is the second, and the third…

MrTroy (profile) says:

Re: Re: Re:2 Not all Games

I still remember the day that I saw that a free game was #1 top grossing in the Google store. I never will understand why people will pay so much money on a single player game… I mean $5 will either get you one or more full games that you can play through to completion, or a single-use tool that may or may not let you pass the current level… and by the way, the next level is even harder.

That One Guy (profile) says:

Re: Re: Re:3 Not all Games

Sunk Costs plus very finely tuned ‘gameplay’ designed to make players feel ‘rewarded’, and therefor invested, so that they’re more likely to pay.

Sure, it’s a few bucks for the next bit of ‘help’, but you’ve spend so much time in the game, and it’s only a few bucks, you spend that much on a coffee and/or snack… Standard(if more than a little sleazy) sales trick, keep the individual costs low, and people will only pay attention to the smaller amounts, rather than realize just how huge the overall amount has risen to.

MrTroy (profile) says:

Re: Re: Re:4 Not all Games

“never will understand why people will pay so much money on a single player game”

Why do you limit this comment to single player games? Multiplayer games don’t get off the hook here either.

I didn’t mean to let multiplayer games off the hook, just that I understand why people pay for multiplayer games – the “prestige” of being seen at the top of the leaderboards.

Not that I could ever see myself spending that much on any game; I’m happy to drop $5 or $10 on a game that I enjoy, but sending the rest to my mortgage means I got to pay it off in 10 years instead of 35.

@That One Guy: And maybe that’s the rub. I wonder how many of these games would rake in so much money if kids were taught how to budget, and why living on credit is so bad, in school? (Never mind the rest of the economy…)

John Fenderson (profile) says:

Re: Re: Re:5 Not all Games

“just that I understand why people pay for multiplayer games – the “prestige” of being seen at the top of the leaderboards.”

Ahh, I understand. What you said. I’ll never understand why peple pay for the “prestige” of leaderboards. Personally, I hate leaderboards and consider them a “feature” that makes the game less desirable (unless you can opt out of them).

Lord_Unseen (profile) says:

Re: Re:

There’s even less correlation than that. Take the media’s favorite punching back for example, Grand Theft Auto. GTA V sold 15 million copies within the first ten days after its release. There’s a whole lot more been sold since then. What does that mean? It means, if you grab a random teenager/20-something, the odds are good that they have a copy of GTA V. Add in all the other violent games (older versions of GTA, the Saints Row series, Manhunt, Etc.) and it would be far more surprising if a violent kid didn’t have at least one of them.

tqk (profile) says:

Re: Re:

The reason you see so many examples of violent video games together with violent kids is because the games attract violent kids.

Even that’s overstating it. They attract lots of people, not just violent ones. Everyone enjoys pretend violence. Everyone enjoys seeing bad guys get their comeuppance. We all enjoy morality plays. “Good guys always win. Bad guys always lose.”

I think this is all trumped up BS from weasel politicians trying to exploit a made up issue. The Columbine kids played violent video games. Blame the video games! I suspect damned near every kid in that school played video games, but only those two malcontents shot up the school.

I love WWII and Vietnam War histories, Gladiator, and Chronicles of Riddick, yet I’m about the last person you’ll catch anywhere near an angry confrontation.

There is no correlation between the two. It’s made up by exploiters relying on the ignorance and credulity of their audience.

Mason Wheeler (profile) says:

Re: Re: Re:

Even that’s overstating it. They attract lots of people, not just violent ones. Everyone enjoys pretend violence.

You appear to be reading an “only” into my statement that, if you look closely, I never actually wrote. Violent video games attract violent kids (which is why you see a strong correlation there)… and they attract plenty of other people as well, and there’s never been any evidence that they somehow magically turn them into murderers.

Anonymous Coward says:

Odd how they come up with that. Let me tell you my experiences with gaming. I love the very types of games this sort of report claims leads to violence. The war game, a sniper game, etc. Sometimes I sort of feel edgy. I’ll go spend to some time in this or that game, killing the bad guys (what ever they are in that particular game) and when I get done, my aggressions are gone. I don’t feel like doing this in real life, I don’t feel I’ve got to get in my neighbor’s face over some matter, I don’t need to go rob a bank, I don’t need to create road rage on the highway. Instead I’m all laid back.

Games have a reset, you can start over. Real life doesn’t. If you can’t tell the difference between a game and RL your problems are more than a game and the game isn’t the root cause.

Anonymous Coward says:

As a time traveler from 1806 I’m much more worried about this thing called “moving pictures.” Books can describe a violent act but a movie actually shows you what it is. So far I’m only up to halfway through 1935 in my research, but I’m dismayed to find that there are instances of both people punching one another and even guns being used. At least they display everything in black and white. Imagine if you could see color! They might even show red blood! Horrific!

Anonymous Coward says:

Re: Response to: Tom Czerniawski on Aug 24th, 2015 @ 7:44am

Yeah their involvement in the torture program destroyed their reputation to me way before this idiotic study. Just another nail in the coffin.

Only way APA will redeem itself is if some country gets the remote chance to try the officials who set up the torture program and the APA decides to testify against them.

Anonymous Coward says:

Well Said!!!

For those of us that worship at the altar of science, this serves as a welcome reminder that science is only as good as those conducting it. Bias is omnipresent and omnidirectional and it is something we must always be vigilant against.

Science has become the new religion for a lot of people. There is an extremely dogmatic approach to a lot of things in the scientific community that is not of a scientific origin.

tqk (profile) says:

Re: Well Said!!!

Science has become the new religion for a lot of people. There is an extremely dogmatic approach to a lot of things in the scientific community that is not of a scientific origin.

There are foolish, credulous, ignorant, and outright biased people in all walks of life including science, agreed. Why should this be a surprise to anyone? Remember Eugenics and phrenology (Gall’s craneology)? The same people who designed the bomb in the Manhattan Project wanted it to be used against the Nazis and were horrified to hear it would be continued to attack Japan after the Nazis were defeated. That seems pretty odd whatever you think of the bomb.

Bad science, like bad speech, can be corrected with good science or good speech respectively. We don’t have to respect bad science just because it calls itself science.

Uriel-238 (profile) says:

Re: "Science" is not a new religion

Science is an old religion.

Or to word it better, ideologies that are allegedly backed by scientific understanding of the world (rather than revealed in sacred scripture) is not a new fad. It’s been around.

Social Darwinism for example took the notion of natural selection and suggested that we were doing the species a favor by subjecting our folks to harsher conditions in the workplace. While there are plenty of problems with the notion, the biggest one is the is/ought fallacy. Just because harsher conditions will compel species do (over many, many generations) adapt, migrate or die out doesn’t mean that human beings should make things harder for each other. In fact, cooperation, technology and specializations are tools we use to adapt.

That said, science doesn’t say what we should do. It’s not an ideology in and of itself. Science predicts chains of consequences, and if we decide we want a specific outcome, we can look to science to draw a map there.

/nitpicky rant

Anonymous Coward says:

Re: Re: "Science" is not a new religion

Science is no religion at all.

Religion is the continued belief in a model of the world in opposition to observed facts. Science is the evaluation of observed facts to construct a model of the world.

Just because some people who call themselves scientists break the scientific rules and behave more along the lines of religious beliefs does not make science itself a religion. Science cannot work if conducted as a religious world view, it would be selfcontradictory.

Uriel-238 (profile) says:

Re: Re: Re: Opiate of the masses?

If you’re going to be critical about how we define science (even scarequote science) then you’re going to have to be more consistent about how you define other things such as religion.

Some religions may coincidentally fit into your definition, but that’s not the definition that all religions fit.

But while the intelligentsia may regard science with the balance of respect and skepticism that it deserves (or attempt at least to determine that balance) there are a lot of folk who take science as gospel, even pseudoscience or unscientific opinions by people who allegedly practice science sometimes.

So ideologies are often driven by science, or notions that are attributed to science. And in this way, they compare to religions.

Anonymous Coward says:

Even if there were actually a connection between video games and aggression, it would be insignificant compared the connection between aggressive sports and aggression. In my high school, it was the jocks who were starting fights and bullying people all the time. I went home and played (sometimes violent) video games to relax and escape from high school life, not to make me more aggressive.

Anonymous Coward says:

For all of the controls, checks and, balances that the Scientific Method tries to instill to make sure that experiments and research are reliable and unbiased it depends on people being scrupulous about their work and often to keep doing the work to make sure that the results aren’t a fluke.

The biggest problem with science has always been that people do it.

Sheogorath (profile) says:

Among those problems are details such as the task force being mostly comprised of scholars who have demonstrated in the past a willingness to link violence and aggression, the measures they used for aggression, and task force members having previously publicly supported legislation aimed at keeping games away from children.
That’s just nuts, they don’t even have correlation on their side.
In other words, at the exact moment that the APA suggests violence and video games are linked, and at the exact moment that violent video games have exploded in popularity and dissemination, violence amongst youth (and the general public) is trending downward.
Because violent games are cathartic, allowing one to relieve one’s feelings in a safe environment. At least, that’s how I’ve always used them.

Anonymous Coward says:

Re: Science is the art of...

Very true. It’s important that a scientist is willing to build the most unbiased experiment possible, and to then let the process and the results speak for itself, instead of making it the ultimate tool in confirmation bias.

Based on that I would say that science is 90% ethical, and the other half, mental.

Anonymous Coward says:

Re: Re: Science is the art of...

…process and the results speak for itself…

Key point here: for anything to be accepted in the scientific community both process and results must be replicatable. In other words: any scientist in the world must be able to perform the same process and get the same result every time for it to be accepted. If the same process produces different results the objective can still be considered scientific theory but will never be considered scientific fact.

Anonymous Coward says:

Old Problem, Not Just Games

Remember how the violence depicted in the old radio show Zorro has caused people to mame and kill others for decades. Remember how the violence described in books has caused an unimaginable amount of malicious harm and deaths. Lets not even get started on devastation to humanity that has been caused by music, tv and movies.

As a responsible society we should only ever mention puppies, rainbows and unicorns.

Anonymous Coward says:

…the APA had already made recommendations to the gaming industry about exactly how violence should be portrayed in games, specifically suggesting that real-world consequences should be visited upon violent actors in digital media.

This from the APA, the organization that helped the government torture people for 15 years… and whose real-world consequence for doing so was to have to promise to try a little harder not to do it in the future?

Uriel-238 (profile) says:

Is there a study yet...

For how media that endorses torture sways officials to implement pro-torture policies?

Or a review of how the APA was slow to condemn their members who worked as consultants on the US Extrajudicial Detention and Interrogation Program?

Not that the psychology sector, the study of psychology or common regard of crazy people need any more kicks in the teeth, but if they wanted to talk about how media is dangerous for a society, the thing with torture has shown to have more of a negative influence than video games on kids or (for that matter) lolicon art on pedophiles.

Uriel-238 (profile) says:

Re: Criminal acts in games...

…usually are against designated bad guys. Most games reward attacks, sexual or otherwise) against enemy mooks and then either disregard, ignore or penalize attacks against innocent civilians.

I suppose there are exceptions like Custer’s Revenge, but for the most part they also are of the same quality.

Interestingly, in most games enemy mooks are male. And most female mooks are zombies.

Anonymous Coward says:

Tim, I hope you realize what you’ve just done. You’ve defended games/gamers against undeserved and unsolicited attacks from people that are for the most part full of shit. I’m pretty sure this makes you a gamergater. Prepare your slander receptacles for overload, because the usual pattern of the anti-GG folks involves massive dogpiling and lies across as much of social media as they can reach.

Anonymous Coward says:

The 200 wrote a letter in 2013 regarding an APA policy statement from 2005

Timothy, Timothy, Timothy. Check your fucken facts. Stop just writing what you think other people wrote, read it first, read it again so you understand it.
Pause for a moment and think that if you were a real journalist you’d have to be finding these stories for yourself, or at least fact checking the ones you find -y’know, to see if they’re correct.
Then you can write your stuff.

Idiot.

NewsView says:

How many more mass shootings will it take before we STOP normalizing virtual violence?

Some 30 years after the “Ninja Turtle” debates with violent crime at record highs in 2022 and mass shootings a near-monthly event, it’s becoming clearer by the day that the cumulative impact of American children seeped in entertainment/media/gaming violence — with a likely majority of male pre-teens having been exposed to first-person shooter games — has led to every bit as much desensitization to violence as researchers and parents a generation ago feared.

The highly addictive nature of the digital world, the gaming world and the virtual world biases everyone who engages in those recreational pursuits to downplay what otherwise would be a clear-cut line of cause and effect.

While it can also be said that other countries do not embrace American gun culture — they also do not embrace the idea that kids spend hours a day playing age-inappropriate games. (If you doubt, look at what the Chinese government does to kids who spend too much time gaming!) American parents who grew up on virtual violence think less of such violence with respect to their own children than their parents did — and so on and so forth. This is WHY reading up on the Ninja Turtle debates of the 1990s seems almost comical and quaint by today’s standards of “violence tolerance”.

In 2022 we are about to round another bend in the road: First-person shooter games will take place with full 3D immersion into the Metaverse, adding full realism to such “play”. It doesn’t take millions of dollars worth of American Psychological Association study to figure out that more graphic and realistic violence is not an investment into a safe and sane future. Not every child is going to grow up to become a mass shooter. But all it takes is a small fraction who DO think that shooting and killing is the best way to solve their problems to create mayhem and terror. Parents need to go back to PROTECTING their child’s innocence. Not stripping it away at younger and younger ages because the “digital babysitter” is the path of least resistance!

Those who would have us believe the impact of entertainment/gaming violence is trivial are either addicted to such violence — the very definition of “normalization”! — OR they are in some way linked with the gaming/entertainment industry, in which case conflicts of interest must be considered before we immediately accept the false assurances that more virtual violence will not lead to a future of more ACTUAL violence.

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